COMING SOON

ALIEN PINBALL

The Beast is back!
<-- Back to Service Menu<-- Back to Audits Menu
COIN AUDITS

Audit. Description

  1. Total Earnings
  2. Recent Earnings
  3. Coin 1
  4. Coin 2
  5. Coin 3
  6. Coin 4
  7. Paid Credits
  8. Service Credits
<-- Back to Service Menu<-- Back to Audits Menu
SYSTEM AUDITS

Audit. Description

  1. Games Started
  2. Total Plays
  3. Minutes On
  4. Total Free Plays
  5. % Free Plays
  6. Replay Awards
  7. % Replays
  8. Special Awards
  9. % Special
  10. Extra Balls
  11. % Ex. Ball
  12. High Score Credits
  13. % HSTD Credits
  14. Tilts
  15. Left Drains
  16. Right Drains
  17. Center Drains
  18. Power Ups
  19. Major Errors
  20. Minor Errors
  21. Coil IO Errors
  22. IO Restarts
  23. IO COMM Errors
  24. Video Lost
  25. Aborted Ball Searches
  26. Left Flips
  27. Right Flips
  28. Total Game Time
  29. Avg. Ball Time
  30. Time Per Credit
  31. Burnin Time
<-- Back to Service Menu<-- Back to Audits Menu
GAME AUDITS

Audit. Description

  1. Left Eject
  2. Left Orbit
  3. Left Ramp
  4. Centre Ramp
  5. Left Loop
  6. Airlock
  7. Centre Target
  8. Right Ramp
  9. Right Lane
  10. Right Orbit
  11. Side Loop
  12. Derelict Mode Start
  13. Derelict Mode Win
  14. Acid Mode Start
  15. Acid Mode Win
  16. Jonesy Mode Start
  17. Jonesy Mode Win
  18. Tunnel Mode Start
  19. Tunnel Mode Win
  20. Combat Drop Mode Start
  21. Combat Drop Mode Win
  22. APC Mode Start
  23. APC Mode Win
  24. Bug Hunt Mode Start
  25. Bug Hunt Mode Win
  26. Nest Mode Start
  27. Nest Mode Win
  28. Self Destruct Start
  29. Loader Battle Start
  30. Mode Start Lit
  31. Mode Started
  32. Mode Win
  33. Alien Movie Select
  34. Aliens Movie Select
  35. Lifecycle Complete
  36. Mother Lit
  37. Mother Award
  38. Skill Shots
  39. Skill Left Ramp
  40. Skill Right Ramp
  41. Skill Left Inlane
  42. Spinner Skill
  43. Skill Went
  44. Skill Weapon
  45. Skill Xenomorph
  46. Super Skill Shots
  47. Dropship Complete
  48. Hypersleep Lock Lit
  49. Hypersleep Ball Locked
  50. Hypersleep Start
  51. Hypersleep Jackpot
  52. Hypersleep Super Jacpot
  53. Ambush Start
  54. Ambush Jackpot
  55. Ambush Super Jackpot
  56. Sentry Guns Start
  57. Sentry Guns Jackpot
  58. Sentry Guns Super JPot
  59. Save Newt Start
  60. Save Newt Grate Shots
  61. Save Newt not Found
  62. Save Newt Found
  63. Save Newt Victory Shots
  64. Newt Super Jackpot
  65. Bonus X Advance
  66. Bonus 2X
  67. Bonus 4X
  68. Bonus 6X
  69. Bonus 8x
  70. Bonus 10X
  71. Bonus 12X
  72. Left Outer Drain
  73. Left Inner Drain
  74. Revive Left
  75. Revive Right
  76. All Out War Qualified
  77. All Out War Start
<-- Back to Service Menu <--  Back to Adjustment Menu
PRICING

From the factory the pinball machine can be supplied with eighter:
- US Coindoor with two mechanical coinmechs for quarters and option for dollarbill acceptor.
- 1 slot coindoor for electronic coin mech. (Coin mech is not included).

Click here for Coindoor FAQ - Troubleshooting for coin mechanisms.

How to set up US coin mech for dual quarters

This show how to set up the game for 1$ = 1 Credit. If you want different values you need to use your math skills (Good luck!)

1. When you Select/Enter pricing you should see following screen:


ADJUSTMENT 1


PRICING TYPE

USA $1/GAME


(FACTORY DEFAULT)

2. Press Select/Enter and (-) Navigate to you see pricing type custom.


ADJUSTMENT 1


PRICING TYPE

CUSTOM


3. Press (+) Navigate to get to Adjustmet 2. Check that is say -  Coin 1 Units = 1. 
    Press Select/Enter to access and (+/-) Navigation to change, then Select/Enter to save.


ADJUSTMENT 2


COIN 1 UNITS

1

(FACTORY DEFAULT)


4. Press (+) Navigate to get to Adjustmet 3. Check that is say -  Coin 2 Units = 1. 
    Press Select/Enter to access and (+/-) Navigation to change, then Select/Enter to save.


ADJUSTMENT 3


COIN 2 UNITS

1

(FACTORY DEFAULT)


5. Press (+) Navigate to get to Adjustmet 4. Check that is say -  Coin 3 Units = 1. 
    Press Select/Enter to access and (+/-) Navigation to change, then Select/Enter to save.

NB! This should not be active on this coindoor so no need to change it. 

Troubleshooting: If you cant get coins to registrer check that correct cables are connected to the microswitches in the coindoor.

6. Press (+) Navigate to get to Adjustmet 6. Check that is say - Unit/Credit = 4.
Press Select/Enter to access and (+/-) Navigation to change, then Select/Enter to save.


ADJUSTMENT 6


UNITS/CREDIT

4


7. This should be what you need! 
    Press Back/Exit multiple times to you exit service menu.

Put in quarters and test your setup before leaving location!

<-- Back to Tests Menu<-- Back to Service Menu
SWITCH EDGES

When you go into switch edges you will see a screen like the one below.

You need to take of the glass of the machine and push buttons test them.
How to test:
- Mircroswitches - test by pushing
- Opto switches - test by break the light
- Inductive switches (inside the playfield) - test by using the ball to roll over.


SWITCH EDGES

79             RIGHT BUTTON

<-- Back to Tests Menu<-- Back to Service Menu
SINGLE SWITCH

Switch.  Description - (Connected to board)

  1. Tongue Mark - (Board - 10)
  2. Bottom Jet - (Direct XI-08)
  3. Centre Target Left - (Board - 8)
  4. Centre Target Right - (Board - 8)
  5. Right Orbit - (Board - 9)
  6. Top Lane 2 - (Board - 9)
  7. Top Lane 1 - (Board - 9)
  8. Left Loop Lower - (Board - 8)
  9. Left Loop Upper - (Board - 10)
  10. Left Orbit - (Board - 10)
  11. Left Jet - (Direct XI07)
  12. Right Jet - (Direct XI09)
  13. Side Loop - (Board - 3)
  14. NOT IN USE
  15. Left Eject - (Board - 8)
  16. Drop 3, Opto - (Board - 3)
  17. Drop 2, Opto - (Board - 3)
  18. Drop 1, Opto - (Board - 3)
  19. Left Spinner - (Board - 8)
  20. Right Spinner - (Board - 6)
  21. Target 5 - (Board - 3)
  22. Recharge - (Board - 8)
  23. Right Lane Target - (Board - 6)
  24. Right Lane Lower - (Board - 6)
  25. Reverso Ramp - (Board - 6)
  26. Target 1 - (Board - 8)
  27. Target 2 - (Board - 8)
  28. Target 3 - (Board - 6)
  29. Centre Ramp Made - (Board - 8)
  30. Target 4 - (Board - 6)
  31. Left Ramp Exit - (Board - 8)
  32. Left Outlane 1 - (Board - 2)
  33. Left Outlane 2 - (Board - 2)
  34. Left Inlane - (Board - 2)
  35. Right Inlane - (Board - 1)
  36. Right Outlane - (Board - 1)
  37. Shoter - (Board - 1)
  38. Right Sling Lower - (Direct XI011)
  39. NOT IN USE
  40. Left Sling Lower - (Direct XI010)
  41. NOT IN USE
  42. Trough Jam, Opto - (Board - 1)
  43. Trough 1, Opto - (Board - 1)
  44. Trough 2, Opto - (Board - 1)
  45. Trough 3, Opto - (Board - 1)
  46. Trough 4, Opto - (Board - 1)
  47. Trough 5, Opto - (Board - 1)
  48. Trough 6, Opto - (Board - 1)
  49. Left Flipper EOS - (Board - 1)
  50. Right Flipper EOS - (Board - 1)
  51. Left Upper Flipper EOS - (Board - 2)
  52. NOT IN USE
  53. NOT IN USE
  54. Right Upper Flipper EOS - (Board - 6)
  55. NOT IN USE
  56. NOT IN USE
  57. Hypersleep Lock 1, Opto - (Board - 8)
  58. Hypersleep Lock 2, Opto - (Board - 8)
  59. Hypersleep Lock 3, Opto - (Board - 8)
  60. Hidden Passage, Inductive - (Board - 10)
  61. NOT IN USE
  62. NOT IN USE
  63. NOT IN USE
  64. NOT IN USE
  65. NOT IN USE
  66. NOT IN USE
  67. Left Ramp Exit, Opto - (Board - 8)
  68. Centre Ramp Made, Opto - (Board - 8)
  69. NOT IN USE
  70. NOT IN USE
  71. Scoop, Opto - (Board - 8)
  72. Select/Enter - (Cabinet Board)
  73. Exit/Back - (Cabinet Board)
  74. Down - (Cabinet Board)
  75. Up - (Cabinet Board)
  76. Start Button - (Cabinet Board)
  77. Launch Button - (Cabinet Board)
  78. Left Flipper Button - (Direct XI02)
  79. Right Flipper Button - (Direct XI04)
  80. NOT IN USE
  81. NOT IN USE
  82. NOT IN USE
  83. Coin Shute 1 - (Cabinet Board)
  84. Coin Shute 2 - (Cabinet Board)
  85. Coin Shute 3 - (Cabinet Board)
  86. Coin Shute 4 - (Cabinet Board)
  87. NOT IN USE
  88. NOT IN USE
  89. Tilt Switch - (Cabinet Board)
<-- Back to Tests Menu<-- Back to Service Menu
COILS

Coil.  (Cable R/L) - Description (R/L = Right and Left Cable Loom)

- Right Cable Loom -

  1. (R - C01) - Auto Launch
  2. (R - C02) - Trough Release
  3. (R - C03) - Right Flipper
  4. (R - C04) - Right Sling
  5. (R - C05) - Drop Reset
  6. (R - C06) - Upper Right Flipper
  7. (R - C07) - Right Magnet
  8. (R - C08) - Right Jet
  9. (R - C09) - Right Post
  10. (R - C10) - Left Post
  11. (R - C11) - Left Jet
  12. (R - C12) - Bottom Jet

    - Left Cable Loom -
  13. (L - C01) - NOT IN USE
  14. (L - C02) - NOT IN USE
  15. (L - C03) - Left Flipper
  16. (L - C04) - Left Sling
  17. (L - C05) - Upper Left Flipper
  18. (L - C06) - NOT IN USE
  19. (L - C07) - Left Eject
  20. (L - C08) - Centre Magnet
  21. (L - C09) - Lock Post
  22. (L - C10) - NOT IN USE
  23. (L - C11) -  NOT IN USE
  24. (L - C12) - Scoop Kicker

    - Additional Coils -
  25. Beacon Topper
  26. Topper 2
  27. Knocker
  28. -
  29. Shaker Motor
<-- Back to Service menu<-- Back to Actions menu
SET LOCATION

Use navigation buttons to find your country. 

Push Select/Enter button to set it. A reboot screen will appare to show you it is updating.

Example:

SET LOCATION

USA

PRESS ENTER TO CHANGE

AND REBOOT

After reboot you should come back to menu.





REBOOTING...